Community Manga

Teen Romance Manga

Made by the community on Manga Maker

Create the opening scene of a realistic Japanese Shounen manga drama.

Scene 1 — "Grandfather's Hammer"

The story takes place in modern-day Tokyo, Japan, inside an old traditional Japanese blacksmith workshop attached to a small wooden house.

The main character is Ryu, a 29-year-old Japanese man. He is tall and lean, with a slender athletic build, short slightly messy black hair, dark brown eyes, and a calm, thoughtful expression. He is wearing simple dark indigo Japanese work clothes and a worn brown leather blacksmith apron. His hands show subtle signs of years of metalworking.

Ryu is standing alone in front of a heavy, old iron anvil inside the workshop.

He is forging a piece of glowing red-hot iron with a traditional blacksmith hammer.

Panel 1:
Wide establishing shot of the old Japanese workshop. Dark wooden walls, low ceiling, traditional blacksmith tools, old forge, charcoal, heavy iron anvil. Ryu is working alone in the center of the workshop. Warm orange light from the forge contrasts with the dark surroundings.

Panel 2:
Medium shot of Ryu raising the old hammer above the anvil. His face is calm and focused. Sweat and subtle traces of charcoal are visible on his skin. The atmosphere is quiet and intimate.

Panel 3:
Close-up of the hammer striking the glowing metal on the anvil. A small burst of bright sparks flies from the metal. Show highly detailed iron, sparks, charcoal and realistic blacksmithing textures.

Panel 4:
Ryu has stopped working and is holding the old hammer in his hand. He looks toward an old framed photograph hanging on the wooden wall. The photograph shows his deceased grandfather, an elderly Japanese man with white hair and a deeply wrinkled face.

Ryu has a subtle emotional smile as he looks at the photograph.

The final panel should feel nostalgic and mysterious, suggesting that the old hammer belonged to his grandfather.

Visual style:
Realistic seinen manga, cinematic Japanese drama, detailed black and white manga artwork with controlled grayscale shading, realistic anatomy, expressive but subtle facial expressions, strong chiaroscuro lighting, detailed backgrounds, realistic metal textures, cinematic composition, professional manga paneling, emotional atmosphere.

Do not make it comedic.
Do not use fantasy elements.
Do not use samurai armor.
Do not make Ryu muscular.
Do not make Ryu look like a teenager.
Do not use anime-style exaggerated eyes.
Do not add unnecessary characters.
No text outside the manga dialogue/captions.
Estoy recreando la vida de mi mejor amigo, para hacer una historieta manga. 

Te voy a dar el contexto de la historia y tú me vas a dar la historia completa elaborada correctamente. Escógele un super poder de estos:  fuego, hielo, rayo, telequinesia, súper fuerza, invisibilidad, tierra/naturaleza, sombras/artes oscuras o poder controlar el tiempo.
Tambien le vas a escoger una debilidad de estas: agua/ahogarse, 
frio extremo, calor, ruidos fuertes, luces brillantes, la plata, magia, hierro, las alturas o la luz del sol, 
de acuerdo a la historia que te anexo
Ten en cuenta que la idea principal de la manga es que nuestro protagonista tiene que apartarse del nucleo familiar unido (su mamá, su hermana mayor y su hermano del medio) el unico nucleo familiar conocido, apartarse de una madre y una hermana amorosas y llenas de amor por el y debe enfrentarse a la edad de 17 años a un mundo desconocido para el, inhóspito, discriminatorio, frio, hostil y lleno de obstáculos y caidas de tristeza y ganas de rendirse, siempre extrañando su pais, su hogar y sobre todo su familia, pero logra triunfar, salir adelante y lograr convertirse en alguien existoso, con una licenciatura y una maestría, sin ayuda economica de nadie, pero con el apoyo emocional de su familia en la distancia y de sus 4 amigos y una madre sustituta (la mamá de uno de sus mejores amigos). Esta historia es la historia de un joven que a pesar de los golpes de la vida se superó y se hizo alguien exitoso, contra todos los pronósticos
Superheroe que desde pequeño aprendió el valor de la familia. Desde muy niño ya era explotado el y sus hermanos, sobre todo su hermana mayor, a realizar trabajos solo para enriquecer a su avaricioso padre, y a muy corta edad su papá abandona el hogar y se va del país, él por su parte se junta con las personas incorrectas y se tiene que ir con su papá al país donde vive, lejos de su mamá y sus hermanos, con tan solo 17 años. A la casa que llega, sufre desprecios y humillaciones por la casera malvada “doña Hiel”, durante 8 largos años, pero trabaja incansablemente para pagarse sus estudios y termina luego de esfuerzos tremendos (trabajando y estudiando) una carrera de licenciatura, termina una maestría, pero doña Hiel lo expulsa de la casa, y la mamá de su mejor amigo le abre con todo el amor las puertas de su hogar hasta que el se independiza a una casita de 2 cuartos con sus 3 gatitos adoptados. Poco a poco puede ir reuniendo a su familia, con mucho esfuerzo, primero el papá facilita que venga su hermana mayor  “Sachiko”, a la que ama y venera con un amor fraternal incondicional y a la que quiere darle el mundo y mas, luego él con sus propios esfuerzos trae a su mamá la señora “Megumi”, lo que ocasiona una felicidad incomparable e inmensa y a la que igual le quiere entregar el cielo y el universo y finalmente logra traer a su hermano del medio “Chonwa” con su cuñada y con su niña, la pequeña “Kiyoko”, así logran todos volver a estar en familia, despues de 10 largos años.
THE ORPHAN'S SECOND LIFE

Chapter 1: The Dream That Never Came True

Araav had always believed that one day he would become someone important.

Not a famous actor.

Not a politician.

Not a soldier.

He wanted to become a businessman.

A great businessman.

He wanted to build companies, create opportunities, make decisions that could influence thousands of people, and create a life completely different from the one he had been given.

Unfortunately, life had never been kind enough to give him that opportunity.

Araav was an orphan.

He had grown up without knowing his parents and without having anyone he could call family. As he grew older, he learned how to survive alone. He studied, found a job, rented a small room, and slowly became another ordinary person living an ordinary life.

He had black hair, dark brown eyes, and a face that made him look younger than he actually was.

Every morning, he woke up before sunrise.

He prepared himself.

He travelled to the office.

He worked for someone else.

Then, in the evening, he returned to his empty room.

The same routine repeated itself again and again.

Day after day.

Month after month.

Year after year.

Araav stared at the computer screen in front of him.

Rows of numbers filled the monitor.

Reports.

Financial records.

Emails.

Deadlines.

His fingers moved automatically across the keyboard.

He was good at his work.

His superiors appreciated him.

But that was not the life he wanted.

Araav leaned back in his chair and looked through the office window.

Outside, people were walking through the busy streets.

Everyone seemed to have somewhere to go.

Someone waiting for them.

A family.

Friends.

A home filled with voices.

Araav had none of those things.

His room was silent.

His phone rarely received personal messages.

And although he had colleagues, he had never felt that anyone truly knew him.

He lowered his eyes.

“I wanted something more.”

His voice was barely audible.

He had spent years imagining himself as a businessman.

Sometimes, while travelling to work, he imagined owning a company.

He imagined creating a business from nothing.

He imagined making important decisions.

He imagined proving that even an orphan with no connections could build something great.

But imagination and reality were very different things.

To start a business, he needed money.

To build connections, he needed opportunities.

To take risks, he needed something that could support him if he failed.

Araav had nothing.

He could not afford to lose his job.

Because if he lost it, there would be no one to help him.

No parents.

No relatives.

No family.

He was alone.

And he was tired.

That evening, Araav made a decision.

He needed to leave the city for a while.

Not permanently.

Just long enough to breathe.

Long enough to remember what it felt like to live.

After searching for a suitable place, he chose Manali.

He decided to go trekking.

Perhaps the mountains would give him the peace he had been unable to find in the city.

Little did Araav know that the journey would change his life forever.

---

Chapter 2: The Mountains of Manali

The cold mountain air touched Araav's face.

For the first time in a long time, he smiled.

The city was far away.

There were no office buildings.

No ringing telephones.

No managers asking about deadlines.

No computer screens filled with endless work.

Only mountains.

Araav continued along the trekking path.

The landscape around him was breathtaking.

Massive mountains stood in the distance, their peaks disappearing into the sky. The sound of the wind moved through the trees.

The world felt peaceful.

After walking for some time, Araav reached a quiet area near a cliff.

He carefully sat down at a safe distance and looked at the mountains.

For several minutes, he said nothing.

His mind was filled with memories.

His childhood.

His education.

His first job.

His dreams.

His failures.

He looked down at his hands.

“Where did everything go wrong?”

There was no answer.

Araav gave a small laugh.

“Maybe nothing went wrong.”

Perhaps this was simply his life.

Perhaps some people were meant to achieve their dreams, while others were meant to spend their lives imagining them.

He closed his eyes.

The cold wind passed through his black hair.

“If I were given another chance…”

He stopped.

For some reason, his chest suddenly felt heavy.

Araav opened his eyes.

His vision became unclear.

The mountains in front of him began to blur.

“What is happening?”

He tried to stand.

But his body refused to respond.

The world slowly became darker.

The last thing Araav saw was the vast sky above Manali.

Then—

Everything disappeared.

---

Chapter 3: A Body That Was Not His

Araav opened his eyes.

The first thing he noticed was the ceiling.

It was unfamiliar.

He stared at it for several seconds.

Then he slowly sat up.

Something felt wrong.

His body felt strange.

Much lighter.

Much smaller.

Araav looked down.

His hands froze.

They were not his hands.

They were the hands of a child.

His heart began beating rapidly.

He immediately touched his face.

His face was different too.

Araav jumped out of the bed and rushed towards a small mirror hanging on the wall.

The reflection staring back at him was not Araav.

It was a boy.

The boy had black hair, black eyes, a handsome face, and a surprisingly healthy body.

Araav stared at the reflection.

His mind went completely blank.

“No…”

His voice was unfamiliar.

Young.

Far too young.

He stepped backwards.

“This isn't possible.”

Then suddenly—

Pain exploded inside his head.

Araav grabbed his head.

Memories began appearing in his mind.

Memories that did not belong to him.

A small orphanage.

An old woman.

A little girl.

Books.

A library.

A city.

A world far larger than anything Araav had ever imagined.

Then another name appeared in his mind.

Rohan.

Araav stopped moving.

The memories continued.

Rohan.

Ten years old.

An orphan.

And the owner of this body.

Araav slowly sat down.

He closed his eyes.

And allowed the memories to enter his mind.

---

Chapter 4: The Memories of Rohan

Five years earlier, a child had been discovered outside an orphanage.

The child was unconscious.

He appeared to be around five years old.

Beside him was a bamboo basket.

Inside the basket was a three-month-old baby girl.

The orphanage caretaker, an elderly woman named Stala, had found them.

She immediately brought the children inside.

The boy remained unconscious for some time.

When he finally opened his eyes, Stala asked him questions.

But he could remember almost nothing.

Only a few things remained in his mind.

His name.

Rohan.

The name of his little sister.

Ruhi.

His age.

Five years old.

And Ruhi's age.

Three months.

Everything else was gone.

No memory of their parents.

No memory of where they had come from.

No explanation for why they had been abandoned.

Rohan and Ruhi became residents of the orphanage.

But Stala soon discovered that the boy was unusual.

Very unusual.

Rohan learned to read with incredible speed.

Once he learned something, he rarely forgot it.

At first, Stala believed he was simply intelligent.

Then she began bringing books from the library.

Every Sunday, she returned with more books.

History.

Geography.

Stories.

Science.

Information about the cities.

Information about the different factions.

Information about magic.

Information about the creatures that lived in the world.

Rohan read everything.

And after reading something once, he could remember it almost perfectly.

Stala was shocked.

But she continued bringing him books.

Rohan was gentle.

He helped the younger children.

He took care of Ruhi.

And he seemed to possess a curiosity that could never be satisfied.

As Ruhi grew older, another surprise appeared.

She was also unusually intelligent.

And, just like Rohan, she possessed an extraordinary memory.

The siblings could remember things after seeing or reading them only once.

Stala had raised them for five years.

She had watched them grow.

And now—

Araav understood something.

These memories belonged to the body he now occupied.

He was Araav.

But he was also living inside the body of Rohan.

And he had inherited all of Rohan's memories.

Araav opened his eyes.

A small voice called from outside the room.

“Brother?”

Araav froze.

The door opened.

A little girl entered.

She had just reached the age of five.

Her name was Ruhi.

Araav looked at her.

A strange feeling appeared inside his heart.

In his previous life, he had never had a family.

He had never had a sibling.

But now, in this new world—

He had a little sister.

---

Chapter 5: A Second Chance

Araav sat silently for a long time.

He had been an ordinary office worker.

He had travelled to Manali.

He had suddenly lost consciousness.

And now—

He was in another world.

Another body.

Another life.

Araav looked at his reflection again.

“Rohan…”

The name felt unfamiliar.

Yet the memories inside his mind told him that it belonged to him.

He looked at Ruhi.

She was watching him with curiosity.

“Brother, are you alright?”

Araav smiled.

“Yes.”

The answer surprised him.

For the first time in his life, he was not completely alone.

Araav had been given another chance.

His previous dream had been to become a great businessman.

He did not know what this world had planned for him.

But he knew one thing.

This time, he would not simply accept whatever life gave him.

He would learn.

He would grow.

He would become stronger.

And someday—

He would build something of his own.

But before any of that could happen, there was something important waiting for him.

The Ability Test.

Every child in this world underwent an ability test at the age of ten.

And today—

Rohan was ten years old.

---

Chapter 6: A World Beyond Imagination

Stala walked beside Rohan as they travelled towards the testing area.

Ruhi remained at the orphanage.

She was still only five years old.

Her own test would come years later.

Rohan looked around as he walked through Satlus.

Even though he possessed Rohan's memories, Araav still found it difficult to believe what he was seeing.

His previous world had been large.

But this world was something entirely different.

The scale of civilization was enormous.

One of the smallest cities, Vijaypur, covered approximately one hundred thousand square kilometres.

And Satlus—

The city where Rohan lived—

Was almost five times larger.

Araav had read those numbers through Rohan's memories.

But seeing the city with his own eyes was different.

Buildings extended into the distance.

Large roads connected different districts.

Countless people travelled through the city.

And everywhere, symbols of powerful factions could be seen.

This world was controlled by powerful organizations.

The Church.

The Adventurer Guild.

The Merchant Guild.

The Alchemy Guild.

The Blacksmith Guild.

The Magic Guild.

The Formation and Ruins Guild.

The Elven Faction.

The Assassin Guild.

The Beast Faction.

The Bloodline Testing Guild.

And the Beast Tamer Guild.

Every major country and city possessed branches or representatives of these powerful organizations.

The factions influenced almost every part of civilization.

There were also academies.

Every major city had them.

The academies were jointly influenced and controlled by the major factions.

Students could choose their own paths.

There were no strict restrictions forcing every student into a single profession.

Someone could choose to become a magician.

Another could become an alchemist.

Someone else could become a blacksmith.

An adventurer.

A formation maker.

A merchant.

Or a beast tamer.

The possibilities were endless.

Araav's eyes slowly brightened.

A world with magic.

Powerful factions.

Massive cities.

Ancient ruins.

Magical beasts.

And countless opportunities.

Perhaps—

This world was exactly what he needed.

---

Chapter 7: Millions of Children

The testing centre was larger than anything Araav had expected.

His previous world would have called it a city.

But in Satlus, it was simply a testing complex.

Rohan stopped walking.

His eyes widened.

Children were everywhere.

Millions of them.

Araav stared at the enormous crowd.

All of them had reached the age of ten.

All of them had come for the same purpose.

The Ability Test.

Stala looked at him.

“Are you nervous?”

Rohan smiled slightly.

“No.”

But internally, Araav was excited.

This was the first major test of his new life.

His future could change depending on the results.

Stala gently placed her hand on his shoulder.

“Whatever happens, you have nothing to fear. You and Ruhi will always have the orphanage.”

Rohan looked at her.

Stala had raised him.

Even though Araav had only recently arrived in this body, Rohan's memories allowed him to understand how much Stala had done for both siblings.

“Thank you, Stala.”

The elderly woman smiled.

Together, they entered the enormous testing hall.

---

Chapter 8: The Ability Test

The Ability Test consisted of several compulsory examinations.

Every child had to complete them.

The first was the Mana Level Test.

A child placed their hand on a special stone tablet.

The tablet measured the amount of mana they possessed.

A result of zero out of one hundred meant that the person would possess no mana for their entire life.

A higher result indicated greater potential.

Those with ten or more were considered to possess low mana affinity.

Those with twenty or more possessed mid-level mana affinity.

Those with more than twenty-five possessed high mana affinity.

The second compulsory test was the Elemental Affinity Test.

The child placed their hand on a crystal ball.

The crystal would reveal the element or elements with which the person possessed compatibility.

There were many known elemental affinities.

Fire.

Water.

Wind.

Earth.

Metal.

Mineral.

Ice.

Poison.

Thunder.

Space.

Time.

Void.

And Chaos.

Some were common.

Others were incredibly rare.

The next section was the Physical Ability Test.

The first part involved punching a specially designed metal plate.

The force of the strike was measured.

A result below ten indicated no significant physical talent.

Ten to twenty represented low physical talent.

Twenty to twenty-five represented mid-level physical talent.

And anything above twenty-five was considered high physical talent.

The second physical examination was the Fifty-Metre Running Test.

Children had to run across a specially designed fifty-metre track.

The test measured their natural speed and physical potential.

Only after completing the compulsory tests could a child begin exploring possible professions and future paths.

There was one important test that was not available here.

The Bloodline Awakening Test.

Bloodlines could not be tested or awakened during the public Ability Test.

Only academies and authorized branches of the Bloodline Testing Guild possessed the specialized machines necessary to test and awaken dormant bloodlines.

A child first needed to receive admission into an academy before accessing such facilities.

Rohan processed all the information.

Then he looked at the registration hall.

It was almost time.

Stala walked beside him.

“Go and register.”

Rohan nodded.

But the moment he entered the hall—

A strange sound entered his mind.

Ding.

Rohan stopped.

His eyes widened.

He looked around.

Nobody else reacted.

Then—

Ding.

A mechanical voice spoke inside his mind.

Congratulations, Host.

Rohan froze.

The voice continued.

The Host has successfully awakened the System.

Araav's mind went blank.

System?

He had been a manhwa fan in his previous life.

He knew exactly what that word meant.

At least—

He thought he did.

The voice continued.

During the Host's transmigration, the System suffered unexpected damage.

Due to the damage, the System was unable to activate immediately.

The System has repaired itself as much as possible. However, several functions remain damaged.

Because of these changes, the System has evolved into—

The Crazy Combination System.

Rohan stood completely still.

Stala looked at him with concern.

“Rohan?”

Araav immediately turned towards her.

“I—I need to use the toilet.”

Stala blinked.

“What?”

“I need to go!”

Before she could say anything else, Rohan quickly walked away.

Then—

The moment he was far enough from Stala—

He ran.

---

Chapter 9: The Crazy Combination System

Rohan entered the nearest toilet.

He checked that nobody was inside.

Then he closed the door.

Locked it.

And stood silently.

His heart was beating rapidly.

“A system…”

He took a deep breath.

“System.”

Ding.

The mechanical voice immediately responded.

Yes, Host.

Rohan stared into the empty space in front of him.

In his previous world, he had read countless stories involving systems.

Characters received special abilities.

They became stronger.

They received missions.

They gained rewards.

But he had never imagined that something similar would happen to him.

He swallowed.

“System.”

Ding.

“Tell me your functions.”

For several seconds, there was silence.

Then—

Ding.

Host, this System is known as the Crazy Combination System.

Rohan listened carefully.

The primary function of the System is combination.

The System is capable of combining with other suitable systems and functions.

Rohan's eyes narrowed.

“Combining with other systems?”

Correct, Host.

Suitable systems may be combined with the Crazy Combination System, allowing the Host to develop and progress at an accelerated rate.

Araav became silent.

His previous life had taught him something important.

Opportunities were rare.

And when they appeared, intelligent people did not waste them.

If the System truly possessed the ability to combine different systems—

Then its potential could be enormous.

But before he could ask another question—

The voice spoke again.

Ding.

Because the System arrived late, the Host will receive compensation.

Rohan's eyes widened.

Congratulations, Host. You have received a Beginner Gift Pack.

A moment later—

Ding.

Another notification appeared.

Compensation effect activated.

Rohan froze.

Congratulations, Host.

Your Beginner Gift Pack has been upgraded.

He waited.

Then the System continued.

The Host will receive one hundred times the contents of the Beginner Gift Pack.

For several seconds, Rohan said nothing.

Then his eyes slowly widened.

“One hundred times?”

Correct, Host.

Rohan's heartbeat accelerated.

He had no idea what was inside the gift pack.

But if the System was telling the truth—

His new life had just become far more interesting.

The mechanical voice spoke once more.

Ding.

Would the Host like to open the Beginner Gift Pack?

Rohan stood silently inside the small room.

Outside, millions of children continued preparing for the Ability Test.

Stala was probably wondering why he was taking so long.

But at that moment—

Araav's mind was focused on only one thing.

The System.

The gift pack.

And the future that had suddenly opened before him.

He took a deep breath.

Then he smiled.

For the first time since arriving in this world, Araav felt something he had not felt in years.

Excitement.

“System…”

His black eyes shone with anticipation.

“Open it.”
# MY CLONE
**Genre:** School life, mystery, supernatural, psychological comedy, slice of life  
**Art style:** High-quality Japanese manga, expressive characters, detailed black-and-white screentones, cinematic panel composition, natural facial expressions, atmospheric lighting.

## Main Premise

Create a manga about a sleep-deprived high school student who discovers a girl in his class who looks almost exactly like him — as if someone copied him and pressed Ctrl+V, then changed the gender.

The story begins realistically and quietly, with subtle supernatural mystery, awkward comedy, and a gradual emotional connection between two people who are practically the same person.

### Chapter 1 — The Girl Who Looks Like Me

**Scene 1: The breaking point**

It's late at night. The male protagonist, a teenage high school student named Ren, is sitting at his desk surrounded by textbooks, notebooks, unfinished assignments, and empty glasses of water. His room is lit by a desk lamp. The rest of the house is silent.

Ren is exhausted from studying for several upcoming tests. His eyes are heavy, his handwriting is getting messier, and the words in his textbook are beginning to blur together. He insists that he only needs to finish one more page.

His head slowly dips forward.

He passes out at his desk.

**Scene 2: The blurry memory**

Ren vaguely regains consciousness sometime later, but he cannot properly open his eyes. His memories are fragmented and dreamlike.

He feels someone lifting him. A girl's voice quietly complains that he's ridiculously heavy. He catches glimpses of long hair, a familiar-looking face, and a school uniform sleeve.

The girl carries him away from his desk and somehow gets him safely into bed, moving his books aside and pulling a blanket over him.

Before he loses consciousness again, Ren hears her mutter:

"Seriously... you really don't know when to stop, do you?"

For one strange moment, he feels as if he's hearing his own voice — only softer and unmistakably feminine.

He assumes it was a dream.

**Scene 3: Back to normal**

Morning.

Ren suddenly wakes up with his cheek pressed against his desk. His neck hurts. His textbook is still open in front of him, and his pen has rolled onto the floor.

He looks around his room in confusion.

Didn't someone carry him to bed last night?

He checks his bed. The blanket is slightly displaced. He notices that a book which had fallen to the floor is now back on his desk.

He stares at it for a moment.

"...I seriously need more sleep."

He dismisses the experience as a hallucination caused by exhaustion, gets ready, and heads to school.

**Scene 4: The girl in his classroom**

Ren arrives at school and enters his classroom. His classmates are chatting as usual.

Then he notices a girl sitting near the window.

At first, he only glances at her. Then he looks again.

Her face is strangely familiar.

She has almost the exact same facial structure as him: the same eyes, the same nose, the same resting expression, and even the same tiny asymmetry in her smile. Her hair is different, her features are softened, and her appearance is distinctly feminine, but the resemblance is impossible to ignore.

It's like looking at himself through a mirror that somehow turned him into a girl.

The girl turns her head and catches him staring.

Their eyes meet.

For a split second, Ren remembers blurry strands of hair, a familiar voice, and the sensation of being carried.

The girl looks just as startled as he is, but quickly hides it behind an expression of complete indifference.

"Can I help you?"

Ren awkwardly looks away.

"No. Sorry. You just look like someone I know."

She quietly replies:

"Yeah. I get that a lot."

But she is lying. Nobody has ever told her that before.

**Scene 5: The impossible similarities**

Throughout the school day, Ren begins noticing increasingly bizarre coincidences.

- The girl taps her pencil against her desk in exactly the same rhythm he does.
- They both tilt their heads at the same angle when confused.
- She has the same habit of silently mouthing words while reading.
- When the teacher asks a difficult question, they independently arrive at the exact same answer using the same reasoning.
- They both dislike the same foods, have similar handwriting, and react to annoying classmates in nearly identical ways.

At lunch, Ren accidentally drops his eraser. The girl bends down to pick it up at exactly the same moment he does.

Their heads nearly collide.

"Ow!"

"Watch where you're going!"

They say it simultaneously.

They stare at each other.

"...Stop copying me," Ren mutters.

The girl narrows her eyes.

"Excuse me? You're the one copying me."

For the first time, she almost smiles. Ren catches it — because he knows that expression. It's his own expression.

**Scene 6: The first real clue**

After school, Ren sees the girl standing alone near the school gates.

Something about her posture triggers another fragment of his memory from the previous night.

The girl's silhouette. Her hair falling across her face. The familiar voice.

He approaches her.

"Hey. Have we met before?"

She pauses.

"...Why?"

"Because I think someone carried me home last night. I couldn't see clearly, but I remember a girl who looked a lot like you."

Her expression changes instantly.

For the first time, she looks genuinely nervous.

She turns away.

"You should get more sleep."

"Wait. How do you know I haven't been sleeping?"

She stops walking.

Silence.

Then she answers, without looking back:

"Because I know exactly what you're like when you're exhausted."

Ren feels a chill run down his spine.

"How would you know that?"

She walks away without answering.

**Final scene: The secret**

That night, Ren returns home and opens his notebook to continue studying.

A small folded piece of paper falls out.

He doesn't remember putting it there.

He unfolds it.

Written in handwriting almost identical to his own are the words:

"Stop staying up until you collapse. I'm not carrying you home every night."

Ren freezes.

He compares the handwriting with his own notes.

It's practically indistinguishable.

The final panel shows the girl in her own room, staring at a photograph she has kept hidden in a drawer. The photograph shows a much younger version of Ren — and a little girl standing beside him who looks exactly like her.

On the back of the photograph, someone has written a date.

It's the day Ren was born.

**END OF CHAPTER 1.**

## Future Story Direction

Gradually reveal that the girl, whose name is Rin, is not simply a lookalike. She is Ren's female counterpart: an impossible duplicate who shares his appearance, habits, thought patterns, and memories in ways neither of them understands.

However, avoid explaining everything immediately. Let the mystery develop naturally through everyday school interactions, increasingly strange coincidences, and small clues.

Ren and Rin should initially annoy each other because they recognize their own worst habits in the other person. They compete academically, argue over identical opinions, predict each other's reactions, and struggle to accept that someone else can understand them so effortlessly.

As the story progresses, explore the possibility that their similarities go far beyond appearance. Sometimes Rin remembers events Ren has forgotten. Sometimes Ren dreams about places he has never visited. Occasionally, one of them experiences an emotion that seems to belong to the other.

Keep the tone balanced between humor, mystery, and heartfelt moments. Rin is not merely a gender-swapped copy of Ren; she is her own person, with her own experiences and secrets. The central question is not just how she exists, but whether being almost identical means two people are destined to become the same person — or whether their differences are what make them real.

**Important manga-generation instructions:** Use consistent character designs throughout all panels. Ren is a tired-looking teenage boy with slightly messy hair and a habitual deadpan expression. Rin has an unmistakably similar face, matching eyes, and the same subtle expressions, but feminine styling and distinct hair. Emphasize visual parallels by mirroring their poses and expressions. Use cinematic panel transitions, restrained dialogue, expressive eyes, and atmospheric black-and-white manga shading. Do not reveal the entire mystery in the first chapter.
Create ONE complete Japanese manga page, portrait format, black and white, professional shonen manga style, detailed ink linework, screentone shading, clean panel borders and expressive character faces.

IMPORTANT: Generate a SINGLE FINISHED PAGE divided into SIX DISTINCT PANELS. Do not create a single illustration, a collage without panel borders, or six separate images. The six panels must tell one continuous short scene. Leave clear gutters between panels. Use readable manga composition and keep all characters visually consistent.

STORY:
A mysterious teenage boy attends a prestigious academy where students train to control supernatural abilities called Dons. He is quiet, observant, and hides his true abilities. He wears a simple dark academy uniform, has messy black hair, sharp eyes, and a serious expression. He should look like an original anime character, not an existing copyrighted character.

PANEL 1 — WIDE ESTABLISHING SHOT:
Show the academy courtyard during a calm afternoon. Students practice their supernatural abilities in the background. The architecture is elegant and imposing. The protagonist stands apart from the other students, watching silently.

PANEL 2 — MEDIUM SHOT:
Show two students talking in the background while the protagonist walks past them without joining the conversation. His body language suggests that he is uncomfortable with ordinary social interaction.

PANEL 3 — CLOSE-UP:
Show the protagonist's eyes looking toward the training grounds. His expression is controlled and difficult to read. Detailed black ink, subtle shadows, dramatic composition.

PANEL 4 — MEDIUM SHOT:
A training instructor demonstrates a basic supernatural technique to a group of students. The protagonist watches carefully and notices a small mistake in the instructor's movement, but says nothing.

PANEL 5 — CLOSE-UP:
Show the protagonist's hand tightening slightly at his side. He remembers a harsh training session from his childhood, suggested only through a small dark memory fragment in the background. Do not show graphic violence.

PANEL 6 — LARGE BOTTOM PANEL:
Show the protagonist alone beneath the academy's tall windows as the afternoon light falls across his face. Other students walk away in the distance. He looks toward the horizon with a distant, unreadable expression. The final image should create curiosity about his past.

ART DIRECTION:
Authentic black-and-white manga aesthetics, cinematic camera angles, strong contrast, carefully drawn faces, detailed backgrounds, varied panel sizes, clean white gutters, subtle screentones, serious mystery atmosphere, professional printed manga page.

TEXT AND DIALOGUE:
Do not generate random text, gibberish, watermarks, logos, or unnecessary speech bubbles. Leave space for dialogue to be added later. No color. No extra panels. One portrait manga page only.
Drawing: Isang teenager na nakaharap sa cellphone. Sa screen, makikita ang mga comments:  “Babae ka, dapat mahinhin.” “Lalaki ka, dapat matapang.” “Hindi bagay sa’yo ’yan.”  Sa likod niya, may malaking speech bubble:  “SINO BA ANG NAGTAKDA?”  Sa ibaba:  “Ang panahon ay nagbabago. Dapat pati ang pag-iisip.”  ⸻  PAGE 1 — ANG POST  Panel 1  Isang teenager na babae ang nag-post ng larawan niya habang nag-aayos ng sirang CELLPHONE.  Caption sa post: “Finally, naayos ko rin!”  Panel 2  Dumami ang comments.  Comment 1: “Babae ka naman. Bakit ganyan ginagawa mo?”  Comment 2: “Hindi bagay sa babae ang ganitong trabaho.”  Panel 3  Tinitigan niya ang cellphone.  Girl: “Trabaho lang naman ’to… bakit kailangan may gender?”  Panel 4  Isinara niya ang cellphone.  Narration: “Sa panahon ng social media, isang komento lang ay maaaring maging kahon para sa pagkatao ng iba.”  ⸻  PAGE 2 — SA LOOB NG BAHAY  Panel 1  Nasa bahay ang magkapatid. Nagluluto ang lalaki habang nag-aayos ng bisikleta ang babae.  Lalaki: “Ako muna dito. Ikaw, kailangan mo ng tulong?”  Babae: “Okay lang. Kaya ko ’to.”  Panel 2  Pumasok ang isang kamag-anak.  Kamag-anak: “Ha? Lalaki ang nagluluto? Babae ang nag-aayos?”  Panel 3  Tahimik ang magkapatid.  Kamag-anak: “Hindi ba dapat baliktad?”  Panel 4  Sumagot ang babae.  Babae: “Bakit po kailangang may ‘dapat’?”  Kamag-anak: “Eh… nakasanayan na.”  Babae: “Pero hindi lahat ng nakasanayan ay kailangang ipagpatuloy.”  ⸻  PAGE 3 — ANG COMMENT SECTION  Panel 1  Kinabukasan, nakita ng magkapatid ang isang viral post tungkol sa isang lalaking sumali sa dance competition.  Comment: “Sayaw? Pang-babae lang ’yan.”  Panel 2  Nag-type ang kapatid na lalaki.  Type: “Bakit?”  Panel 3  May bagong comment.  Comment: “Lalaki ka. Dapat sports ang gusto mo.”  Panel 4  Nag-post siya ng sariling comment:  Lalaki: “Hindi ba pwedeng lalaki ako na mahilig sumayaw?”  Panel 5  Nag-reply ang ate:  Ate: “Gender mo ang nagsasabi kung sino ka. Hindi nito kailangang magsabi kung ano ang kaya mong mahalin.”  ⸻  PAGE 4 — PAGBABAGO  Panel 1  Sa classroom, pinag-uusapan ng magkakaklase ang nangyari.  Classmate 1: “Akala ko dati may mga bagay na pang-lalaki at pang-babae.”  Classmate 2: “Ako rin.”  Panel 2  May isang estudyanteng nagsasalita.  Student: “Pero kung walang batas na nagsasabing para lang sa isang gender ang isang gawain…”  Panel 3  Tumango ang isa.  Student: “…bakit tayo gumagawa ng sarili nating rules?”  Panel 4  Makikita sa board ang mga salitang:  “PANG-LALAKI” “PANG-BABAE”  Binubura nila ang dalawang label.  Pinapalitan ng:  “PARA SA LAHAT.”  ⸻  PAGE 5 — HUWAG  Panel 1  Bumalik ang magkapatid sa kanilang social media post.  Mas marami nang supportive comments.  Comment: “Hindi ko man ginagawa, respeto ko kung gusto mo.”  Panel 2  Tumingin ang babae sa camera/reader.  Babae: “Hindi naman namin hinihingi na pareho tayo.”  Panel 3  Sumagot ang lalaki.  Lalaki: “Ang hinihingi lang namin…”  Panel 4 — FINAL BIG PANEL  Magkatabi ang magkapatid habang hawak ang cellphone. Sa likod nila, may iba’t ibang tao—babae, lalaki, at iba’t ibang uri ng personalidad—na gumagawa ng gusto nila.  Sabay: “HUWAG MO KAMING IKULONG SA KASARIAN NAMIN.”  FINAL NARRATION:  “Sa kontemporaryong panahon, hindi lamang sa totoong mundo nangyayari ang diskriminasyon—maging sa screen, comment section, at sariling tahanan.  Kaya bago manghusga, magtanong. Bago magtakda, makinig. At bago magsabi ng ‘dapat’—isipin kung sino ang iyong nililimitahan.”  HUWAG.  Dahil ang pagiging babae o lalaki ay hindi sukatan ng kung ano lamang ang kaya mong maging.     (PS. GUSTO KO PO YUNG UNIQUELY SHAPED PANELS LIKE YUNG MAY SLANT GANUN TAS ANO MAKE THE CHARACTERS EASY TO BAKAT SA CP HEHEHEHE, i want 3 or more panels each okay po pls make sunod to my ideasss 100 points kasi ito huhu:(( tas bukas pa pasahan PLS HELP MAKE IT ACCURATE AS HECK  TAS ANO CREATE A FRONT PAGE OKAYYYY   MAKE THE TITLE NAMED “HULAGPOS”  create cokmics now


4 PANELS EACH MAKE THE PEOPLE CLEAR AND EASY TO DRAW PO PLEASEEEE THANKYOUSOMATSSS
EL DILEMA DEL ABUELO Y LA LAVADORA DEL TIEMPO
El abuelo Evaristo llevaba tres días encerrado en el garaje con un casco de colador de espaguetis en la cabeza, una llave inglesa y el motor destripado de una lavadora de 1998.—¡Lo he logrado! —gritó abriendo de golpe la puerta del garaje.
Su rostro estaba lleno de grasa y le salía un fino hilo de humo del bolsillo del pantalón—. ¡He convertido la lavadora en una
máquina del tiempo!
Nico, su nieto de doce años, levantó la mirada de su teléfono sin soltar el paquete de papas fritas.
—Abuelo, esa es la lavadora donde la mamá dijo que no metas las medias rojas.—¡Ignorante de la ciencia! —dijo Evaristo
ajustándose el colador—. Mira y asómbrate. Para viajar al futuro solo hay que programar el ciclo de "Centrifugado
Extremo", presionar este botón rojo y...¡CLAC! Un destello de luz verde fosforescente inundó el garaje.
Hubo un chasquido eléctrico, un temblor de tierra y un olor penetrante a jabón de lavanda con queso fundido. Cuando el
humo se disipó, la puerta de la lavadora se abrió lentamente con un chirrido dramático. De su interior no salió un viajero
del futuro, ni un dinosaurio. Salió una paloma con gafas oscuras de sol, sosteniendo un microchip diminuto entre sus patas.
La paloma miró a Evaristo, caminó con elegancia sobre el capó del auto, soltó un suspiro profundamente humano y dijo
con una voz grave de locutor de radio:—Evaristo, por favor... te pedí un viaje al Imperio Romano y me mandaste a un taller
mecánico en Guayaquil. Tu calibración es una vergüenza. Evaristo se quedó paralizado con la llave inglesa en la mano. Nico parpadeó dos veces, masticó una papa frita con lentitud y dijo:—Bueno, al menos la lavadora ya no deja la ropa húmeda.
Create ONE COMPLETE traditional Japanese manga page in PURE BLACK AND WHITE, divided into EXACTLY FOUR sequential panels, following RIGHT-TO-LEFT manga reading order.

**ART STYLE:**
Highly detailed, authentic hand-drawn Japanese seinen manga, inspired by the contemplative atmosphere, realistic backgrounds, subtle emotions and cinematic storytelling of Inio Asano's Goodnight Punpun (Oyasumi Punpun).

Traditional pencil and ink illustration on manga paper. Extremely fine, delicate, organic linework, subtle imperfections, elegant contours, detailed hair strands, natural fabric folds and realistic architectural perspective.

The drawing must look completely finished and professionally illustrated by hand, NOT digitally generated. Use EXTREMELY MINIMAL hatching and crosshatching. Avoid heavy shadows, excessive black areas, dense textures, artificial gradients and glossy effects. Preserve clean white areas and delicate line-weight variations.

**CHARACTER:**
One slim teenage girl with straight, shoulder-length hair, wearing a plain white sleeveless tank top and short striped pajama shorts.

Maintain EXACTLY the same face, hairstyle, body proportions and clothing in every panel. Natural anatomy, realistic movements and subtle expressions.

**LOCATION:**
A small, modest bedroom containing a single bed, a desk with a computer beside the bed, and a closed bedroom door. Slippers rest on the floor beside the bed. Keep furniture placement consistent.

**PANEL 1 — OVERHEAD ESTABLISHING SHOT:**
Extreme bird's-eye view, camera directly above the bedroom, looking vertically downward.

The girl lies awake on her back in bed, with BOTH EYES OPEN, staring silently at the ceiling. Her head rests on a pillow, arms relaxed naturally beside her body.

Show the bed, desk, computer and surrounding bedroom. Quiet early-morning atmosphere. Detailed bedding and realistic room perspective.

**PANEL 2 — FLOOR-LEVEL CLOSE-UP:**
Extreme low-angle close-up, camera almost touching the bedroom floor.

Show ONLY the girl's TWO bare feet and lower legs as she lowers them from the edge of the mattress toward the floor. Her slippers are nearby.

Her face, torso and arms must remain outside the frame. Both legs must be anatomically correct, with no additional limbs.

**PANEL 3 — DIAGONAL MEDIUM SHOT:**
Three-quarter diagonal camera angle, approximately waist height.

The girl rises naturally from the edge of her bed, leaning slightly forward while placing her weight on her feet.

Her face is visible, showing a subtle, sleepy, contemplative expression. Correct human proportions, natural posture and realistic clothing folds.

**PANEL 4 — DISTANT SIDE-PROFILE SHOT:**
Wide cinematic shot, camera perpendicular to the girl's walking direction.

Show the girl's entire body in clear side profile as she walks slowly across the bedroom toward the closed door.

Her arms hang naturally, posture relaxed, expression neutral. The bed, desk and computer remain in their established positions. She has NOT opened the door.

**STRICT ANATOMICAL ACCURACY:**
Only ONE girl exists in the scene. She has EXACTLY TWO arms, TWO hands, TWO legs and TWO feet. No duplicated limbs, extra legs, extra feet, distorted joints, fused body parts or impossible poses.

Every limb must connect naturally to the body. Preserve realistic anatomy in all four panels.

**CRITICAL PANEL DIFFERENTIATION:**
Each panel MUST depict a different moment, pose, camera angle, framing and perspective.

Panel 1: overhead wide shot, girl lying awake.
Panel 2: floor-level close-up, feet approaching floor.
Panel 3: diagonal medium shot, girl standing up.
Panel 4: distant side-profile wide shot, girl walking.

Never duplicate, mirror, recycle or reuse previous panel compositions. No repeated portraits.

**FINAL REQUIREMENTS:**
EXACTLY FOUR PANELS ON ONE PAGE. Clear panel borders and traditional Japanese manga layout. Pure black and white. No color, dialogue, speech bubbles, captions, text or sound effects. No hallway or kitchen scenes.

Prioritize cinematic visual storytelling, delicate handmade manga aesthetics, accurate anatomy, consistent character design and extremely minimal hatching.
THE LAST READER

PAGE 1 — THE WORLD THAT KNOWS

Page purpose: Establish the Archive, the importance of Stories, and the unnatural normality of this world without explaining the entire system.

Panel count: 6

---

PANEL 1 — WIDE ESTABLISHING SHOT

Full-width horizontal panel.

The upper portion of the page.

An enormous section of the Central Archive.

Rows upon rows of perfectly aligned bookshelves disappear into the distance.

The architecture is clean, symmetrical, and almost impossibly precise.

Tiny human figures can be seen walking between the shelves.

Noah is not identifiable here.

CAPTION:

«Every human life is a finished story.»

No dialogue.

No sound effect.

---

PANEL 2 — THE SCALE

Large vertical panel.

The camera moves deeper into the Archive.

A single archivist walks past the camera carrying a stack of books.

The person is tiny compared with the shelves surrounding them.

Every book is identical in size and design.

Each spine carries a person's name.

We can make out several ordinary names, but none should be important yet.

The archivist doesn't look impressed.

This is routine work.

No dialogue.

---

PANEL 3 — THE READER

Medium panel.

A woman stands at a shelf.

She removes a Story.

She opens it.

Her expression is completely ordinary.

She reads a page.

Nothing dramatic happens.

Another person walks past behind her carrying several Stories.

The important visual idea:

People treat entire human lives like ordinary books.

No dialogue.

---

PANEL 4 — THE ARCHIVIST

Medium horizontal panel.

An archivist places a Story carefully onto a shelf.

Close enough to see the standardized book spine.

The name on it:

ELIAS VENN

The archivist checks the shelf number.

Places the book exactly where it belongs.

No hesitation.

No emotion.

SFX:

«THK»

A quiet sound as the book settles into place.

---

PANEL 5 — INFINITE STORIES

Large wide panel.

Pull the camera extremely far back.

The people become almost invisible.

The shelves now dominate the entire image.

Thousands of Stories.

Then tens of thousands.

Then what appears to be an endless sea of books disappearing into darkness.

The geometry is almost unnervingly perfect.

CAPTION:

«We stopped asking who wrote them three hundred years ago.»

No dialogue.

---

PANEL 6 — THE HUMAN FIGURE

Small final panel at the bottom of the page.

A tiny person stands alone between two enormous shelves.

Their back is toward us.

They hold a Story in both hands.

We cannot identify them.

The surrounding shelves disappear into darkness above them.

There is a huge amount of white/negative space around the figure.

No dialogue.

No caption.

No sound effect.

The reader should sit with the image for a moment.

---

PAGE COMPOSITION

Panels 1–5 should progressively move from:

WORLD → PEOPLE → BOOK → SCALE → INFINITY

Panel 6 then brings the focus back to:

ONE HUMAN.

That contrast establishes the central idea visually:

«Every person is only one Story among millions.»

And we still haven't told the reader what a Story actually contains.

PAGE 1 ENDS.
Chapter 1: A New Beginning

The day I left Tamil Nadu for Japan was one of the hardest days of my life.

My name is Akash, and I had been accepted into a prestigious university in Japan for my higher studies. It was supposed to be the happiest moment of my life, yet as I stood inside the airport, my heart felt heavier than ever.

My entire family had come to send me off. My mother was trying her best not to cry, my father kept giving me advice every few minutes, and my younger relatives were waving at me with teary eyes. When the final boarding call echoed through the airport, reality finally hit me.

I was leaving home.

As I walked toward the boarding gate, tears rolled down my cheeks. No matter how excited I was about studying abroad, saying goodbye to my family was painful.

After boarding the flight, I found my assigned seat and sat down quietly. I stared out of the window, trying to control my emotions.

A few moments later, a girl arrived and took the seat next to me.

She looked confident and fearless. Her long black hair and calm expression made her stand out from everyone around us. She didn't seem nervous at all.

I quickly wiped my tears, hoping she hadn't noticed.

Unfortunately, she had.

Without saying anything, she took a tissue from her bag and handed it to me.

"Don't worry," she said with a small smile. "You'll be fine."

I was surprised.

That was the first time I met her.

Her name was Mikasa.

The flight continued quietly. We exchanged only a few words before eventually falling asleep.

The next morning, we landed in Japan.

After collecting our luggage, we went our separate ways. I didn't even get the chance to ask where she was studying.

I assumed I would never see her again.

I was completely wrong.

A few hours later, I arrived at my university and attended the orientation session. The classroom was already full of students.

The professor entered and smiled.

"Today, we have two international students joining our class."

Everyone looked around curiously.

The professor pointed toward me.

"This is Akash from India."

I stood up and greeted everyone.

Then the professor pointed toward another student sitting a few rows away.

"And this is Mikasa."

The moment our eyes met, both of us froze.

"YOU?!"

The entire class stared at us in confusion.

Neither of us could believe it.

Out of all the universities in Japan, we had ended up in the same class.

As weeks passed, university life became busier and busier.

One evening, after an exhausting day of lectures, I returned to my hostel room and collapsed onto my bed.

Suddenly—

Knock! Knock!

Someone was at the door.

I slowly opened it.

Standing outside was Mikasa.

I was so shocked that I literally stumbled backward and fell onto the floor.

"What are you doing in a boys' hostel?!" I shouted.

Mikasa looked equally surprised before bursting into laughter.

"Relax! This is a co-living hostel. Boys and girls can stay in the same building."

I felt embarrassed immediately.

"Oh..."

She smiled.

"Anyway, I'm heading to dinner. I thought I'd check if you wanted to come."

That night, we ate together and talked for hours.

I learned that she was bold, straightforward, and surprisingly easy to talk to.

At one point, I asked,

"How are you talking to a boy you've barely known without any fear?"

She shrugged.

"You don't look scary at all."

I laughed.

And for the first time since arriving in Japan, I felt at home.

Days turned into weeks.

Weeks turned into a month.

Before I realized it, Mikasa had become my closest friend.

We attended classes together, explored the city together, studied together, and shared countless conversations.

However, there was one thing that bothered me.

Whenever family was mentioned, her expression changed.

One day, I accidentally discovered that she hadn't spoken to her parents since arriving in Japan.

That shocked me.

Unlike me, who called my family almost every day, she completely avoided talking about hers.

A few days later, I found out that her birthday was only four days away.

That's when I made a decision.

I secretly contacted her parents.

At first, they were hesitant.

Then they explained everything.

They had wanted her to get married and settle down. Mikasa had refused because she wanted to pursue higher studies in Japan.

The argument had become so serious that they stopped talking to each other.

Even when she left for Japan, they hadn't come to see her off.

After hearing everything, I spent days convincing them to record a birthday message for their daughter.

Finally, they agreed.

On the day of her birthday, something felt strange.

Mikasa didn't come to class.

She didn't answer my messages.

She didn't even show up for dinner.

Late that evening, I went to her room carrying my laptop.

She opened the door and looked exhausted.

Without explaining anything, I placed the laptop on her desk.

"Do whatever you want afterward," I said. "But for the next ten minutes, just watch this video."

Then I left the room.

A few minutes later, she pressed play.

The screen lit up.

The first faces she saw were her parents'.

"Happy Birthday, Mikasa."

Her eyes widened.

Her parents continued speaking.

"We're sorry."

"We know we haven't talked to you."

"We were hurt, and we know you were hurt too."

"But we're proud of you."

"We'll start talking to you regularly again."

"And most importantly..."

"Happy Birthday."

By the time the video ended, tears were streaming down her face.

Then my own recorded message appeared.

"Hey, Mikasa."

"I know this gift isn't anything amazing."

"But you're my friend."

"And friends shouldn't carry their pain alone."

"Next time, don't hide things from me."

"Happy Birthday."

The video ended.

A few moments later, there was a knock on my door.

I opened it.

Mikasa was standing there.

Before I could say anything, she grabbed both of my hands and started crying.

"Thank you..."

That was all she could say.

But I understood.

The weight she had been carrying in her heart for months had finally become lighter.

From that night onward, our friendship grew stronger than ever.

Neither of us knew it yet, but this was only the beginning of a story that would change both of our lives forever.

To Be Continued...
1. 🌴 Le village de Quaouque

L’histoire commence dans le village de Quaouque, un petit village où vivent plusieurs personnages importants.

Le personnage principal est Mitoro, un jeune garçon qui rêve de partir à l’aventure et, un jour, de devenir pirate.

Mais Mitoro n’est pas seul.

Il vit notamment avec :

Gourou, son meilleur ami, qui est extrêmement proche de lui et ressemble presque à son petit frère.
Seaiter, une petite créature capable de se transformer.
Zephinro, le frère jumeau de Mitoro.
Fujimura, le chef du village, qui représente énormément pour Mitoro.

Mitoro considère Fujimura presque comme son père.

Il aime profondément son village et ses habitants.

C’est justement ce qui va rendre son départ particulièrement difficile.

2. 🧑‍🤝‍🧑 Mitoro et ses compagnons

Mitoro et Gourou sont extrêmement proches.

Gourou est très petit : environ 80 cm.

Malgré sa petite taille, il possède un caractère très fort et accompagne Mitoro dans ses aventures.

Seaiter est également un compagnon important.

Il possède plusieurs transformations liées à sa nature animale :

une transformation singe ;
une transformation mi-singe/mi-renard ;
une transformation renard.

Il peut notamment utiliser une transformation plus adaptée au combat.

3. ⚔️ Zephinro

Zephinro est le frère jumeau de Mitoro.

Il est beaucoup plus expérimenté que Mitoro dans certains domaines, notamment au combat.

Il possède un sabre extrêmement puissant et rare.

Il cache également un passé beaucoup plus important qu'il n'y paraît.

Avant de vivre avec Mitoro et les autres, Zephinro était pirate.

Il venait de la Mer du Chaos et avait déjà affronté des adversaires extrêmement puissants.

4. 🦊 L'orbe du Kitsune

Un jour, Mitoro et ses compagnons trouvent un sac mystérieux devant leur cabane.

À l'intérieur se trouve :

une mystérieuse lettre ;
une orbe.

Gourou reconnaît immédiatement l'écriture.

C'est la même écriture que celle de la mystérieuse lettre qu'ils avaient reçue auparavant lorsqu'ils avaient obtenu des Drakes.

La lettre explique que l'orbe contient le pouvoir du Kitsune.

La personne qui l'a laissée explique également qu'elle donne cette orbe en remerciement de l'avoir sauvée.

La lettre est encore signée :

Anonyme.

Mitoro et Gourou réfléchissent.

Ils pensent rapidement à une personne mystérieuse qu'ils avaient rencontrée :

Tara Viora.

5. ⚠️ La règle des Orbes

Mitoro demande s'ils peuvent simplement ouvrir l'orbe.

Seaiter réagit immédiatement.

Gourou traduit son avertissement :

Une personne ne peut avoir qu'un seul pouvoir d'orbe.

Si quelqu'un essaye d'en prendre une deuxième, il risque de mourir.

Zephinro décide donc de construire un placard à double fond pour cacher l'orbe et la mettre en sécurité.

6. 😨 Le cauchemar de Gourou

Une nuit, Gourou se réveille en pleine nuit.

Il fait un terrible cauchemar.

Dans son rêve, Mitoro affronte Baldor et Dragan.

Le combat tourne très mal.

Mitoro est dépassé et finit par mourir sous leurs attaques.

Gourou est complètement paniqué.

Au réveil, il ne voit plus Mitoro dans son lit.

Il entend alors Mitoro crier dehors.

Gourou croit immédiatement que son cauchemar est en train de devenir réalité.

Il reste quelques secondes devant la porte, terrifié à l'idée de l'ouvrir.

Finalement, il se décide.

7. ⚔️ Le duel Mitoro / Zephinro

Gourou découvre que Mitoro ne combat pas Baldor et Dragan.

Il affronte Zephinro dans un duel d'entraînement.

Les deux sont relativement proches en niveau, mais Zephinro reste plus expérimenté.

Mitoro finit par perdre.

Il est déjà blessé, et Zephinro lui-même n'est pas complètement indemne.

Mais Zephinro révèle ensuite quelque chose de très important :

Il ne s'était absolument pas battu à 100 %.

Pour lui, le duel était presque un échauffement.

S'ils avaient été ennemis, Zephinro affirme qu'il aurait pu terminer le combat en quelques secondes.

8. 🩸 La blessure de Zephinro

Zephinro retire son tee-shirt.

Il révèle une énorme cicatrice de sabre sur son corps.

La blessure est extrêmement impressionnante et beaucoup plus grave que celles de Mitoro.

Mitoro demande immédiatement :

— Qui t'a fait ça ?

Zephinro répond :

Louemis AZOURIS.

Mitoro est complètement choqué.

9. 🏴‍☠️ Le passé de Zephinro

Zephinro raconte alors une partie de son passé.

Un an auparavant, il était pirate.

Il voulait affronter Louemis Azouris, notamment parce qu'il voulait récupérer l'orbe du Kitsune.

Zephinro voulait ensuite obtenir son propre pouvoir.

Mais son combat contre Louemis Azouris tourne très mal.

Zephinro est gravement blessé.

Son équipage finit également par l'abandonner.

Ses anciens compagnons trouvent Zephinro trop ambitieux pour vouloir affronter un adversaire aussi puissant.

Zephinro finit donc par se réfugier dans la Mer des Tempêtes, qui est juste en dessous de la Mer du Chaos en termes de danger et de puissance.

Il arrive finalement à Quaouque.

C'est là qu'il rencontre Gourou et les autres.

10. ⚔️ Louemis Azouris

Louemis Azouris est présenté comme un personnage extrêmement puissant.

Il possède un équipage très important.

Son équipage est composé de plusieurs commandants.

Chaque commandant possède une flotte.

Une flotte compte :

10 personnes + le commandant.

Louemis n'est pas présenté comme un homme mauvais.

Au contraire, Zephinro explique qu'il est plutôt gentil.

Mais sa puissance est immense.

Il est également considéré comme le plus grand sabreur.

Sa prime dépasse un milliard de Drakes, même si Zephinro ne connaît pas le montant exact.

11. 🦊 La transformation de Zephinro

Zephinro finit par prendre l'orbe du Kitsune.

Il se transforme partiellement.

Il obtient :

des oreilles de renard ;
trois queues ;
une apparence rouge et blanche.

Il peut combattre à quatre pattes.

Sa vitesse augmente énormément.

Même avec sa grave blessure, il devient beaucoup plus agile.

Son style de combat ressemble à un combattant animal extrêmement rapide, utilisant ses griffes pour attaquer.

Lorsqu'il affronte Baldor et Dragan, il les domine complètement.

12. 🌪️ Le pouvoir de Mitoro

Mitoro découvre progressivement qu'il possède le pouvoir du Vent.

Ce pouvoir fonctionne d'une manière particulière.

Au début, l'utilisateur et son pouvoir sont comme deux choses séparées.

Le pouvoir apparaît parfois sans être totalement maîtrisé.

Mais lorsque l'utilisateur comprend réellement son pouvoir et s'entraîne suffisamment, il finit par fusionner avec celui-ci.

L'utilisateur devient presque son élément.

Mitoro atteint ainsi un niveau où les attaques physiques ordinaires peuvent traverser son corps comme si elles traversaient du vent.

Cela ressemble au fonctionnement des pouvoirs de type Logia dans One Piece.

13. ⚔️ Baldor et Dragan

Baldor et Dragan attaquent Mitoro.

Mitoro ne bouge presque même pas.

Les attaques traversent son corps.

Il esquive sans difficulté.

Il finit même par trouver le combat amusant.

Mais Dragan réussit finalement à le surprendre en arrivant derrière lui avec son épée.

Il le transperce au niveau du ventre.

Gourou et Zephinro paniquent.

Mais Seaiter comprend immédiatement quelque chose.

Mitoro maîtrise suffisamment son pouvoir du Vent.

Son corps est devenu presque identique au vent.

Le sabre traverse donc son corps sans véritablement le blesser.

14. 🦊 Le combat de Zephinro contre Baldor et Dragan

Zephinro décide ensuite de tester son nouveau pouvoir.

Il prend sa forme Kitsune partielle.

Ses trois queues apparaissent.

Ses oreilles de renard aussi.

Il se déplace à une vitesse impressionnante.

Il tourne autour de Baldor et Dragan.

Ils ne parviennent presque pas à le suivre.

Zephinro attaque avec ses griffes.

Il les domine complètement.

Baldor et Dragan finissent inconscients.

Ils sont ensuite enfermés sans leurs armes.

15. 🚢 Le problème de navigation

Après le combat, Mitoro et les autres prennent la mer.

Mais ils réalisent rapidement un problème :

Ils ne savent pas vraiment naviguer.

Ils possèdent pourtant :

une carte ;
une boussole.

Mais personne ne sait correctement les utiliser.

Zephinro avait pensé qu'il pourrait les aider puisqu'il était ancien pirate.

Mais il ne savait pas non plus qu'une navigatrice allait rejoindre leur groupe.

16. 🧭 Tara Viora

Une voix féminine apparaît derrière eux.

C'est Tara Viora.

Elle explique qu'elle sait naviguer.

Elle connaît très bien les cartes.

Elle leur explique également que l'île où se trouvent les meilleurs médecins n'est pas à cinq jours.

Grâce à sa navigation, ils peuvent l'atteindre en environ un jour et demi dans des conditions normales.

Tara rejoint finalement le groupe.

Elle possède une dague.

Et surtout—

Elle possède un pouvoir de téléportation.

Elle peut se téléporter uniquement :

dans son champ de vision ;
vers un endroit solide.

Elle peut se téléporter dans l'eau, mais pas dans l'air.

Elle ne peut pas se téléporter directement sur une île qu'elle ne voit pas.

Et elle ne peut pas emmener quelqu'un avec elle.

Pour le prouver, elle prend la main de Mitoro et se téléporte.

Mitoro reste exactement au même endroit.

Gourou et Zephinro rigolent énormément.

Tara devient rouge.

Mitoro ne comprend absolument pas pourquoi ils rigolent.

17. ❤️ Tara et Mitoro

Tara est secrètement amoureuse de Mitoro.

Elle est légèrement plus âgée que lui.

Elle cherche souvent à passer du temps avec lui.

Elle rougit lorsqu'elle est proche de lui.

Gourou et Zephinro comprennent parfaitement ce qui se passe.

Mitoro, lui, est complètement aveugle à ce sujet.

Il considère Tara comme une bonne amie.

Leur relation devient progressivement très forte.

Ils jouent ensemble.

Ils discutent.

Ils s'entraînent.

Tara progresse notamment avec sa dague et son pouvoir.

18. 🐒 Seaiter et ses transformations

Seaiter montre également ses différentes transformations.

Il présente notamment :

sa transformation singe ;
sa transformation mi-singe/mi-renard ;
sa transformation renard.

Il montre particulièrement sa forme utilisée pour combattre.

Tara trouve Seaiter extrêmement mignon.

Gourou est également heureux de voir qu'il n'est pas le seul à avoir une apparence mélangeant humain et animal.

19. 🦊 Tara et l'orbe du Kitsune

Zephinro soupçonne que Tara est celle qui a donné l'orbe du Kitsune à Mitoro.

Il lui demande directement.

Tara confirme.

Elle explique qu'elle a réussi à obtenir l'orbe grâce à son pouvoir de téléportation.

Elle s'était infiltrée sur le navire de Louemis Azouris.

Zephinro est impressionné.

Il lui demande alors :

— Mais Louemis possède le Flux de Volonté. Comment as-tu réussi à utiliser ton pouvoir contre lui ?

Mitoro et Tara ne comprennent pas ce qu'est le Flux de Volonté.

Zephinro leur répond simplement qu'ils devront le découvrir en mer, comme lui l'a fait.

Mitoro est immédiatement excité à l'idée de découvrir cette nouvelle capacité.

20. 🏝️ L'île des médecins

Après plusieurs jours de voyage, le groupe atteint finalement l'île réputée pour ses médecins.

Ils rencontrent deux frères jumeaux :

Hyômaru Haruno
14 ans au moment de leur rencontre ;
médecin ;
possède le pouvoir du Léopard ;
peut prendre une forme hybride de léopard ;
son père lui a appris énormément de choses sur la médecine.
Enji Haruno
frère jumeau de Hyômaru ;
cuisinier ;
possède le pouvoir du Feu ;
sa mère lui a appris énormément de choses sur la cuisine.

Leurs parents sont partis.

Les deux frères vivent seuls dans une grande cabane.

21. 🏥 Les soins de Mitoro

Mitoro doit être soigné.

Le médecin explique que les soins dureront environ deux semaines.

Après ces deux semaines, Mitoro pourra marcher et bouger normalement, mais il devra encore se reposer.

Pendant environ un mois, il ne pourra pas reprendre sérieusement les combats.

Vers la fin de cette période, il pourra recommencer doucement à s'entraîner.

Enji prépare leurs repas.

Et Mitoro reconnaît que sa cuisine est encore meilleure que celle de Gourou.

22. 🍳 Mitoro veut recruter les frères

Mitoro demande aux deux frères s'ils doivent payer pour les soins.

Le médecin refuse.

Il explique que leur compagnie suffit.

Ils cherchaient justement un peu de compagnie.

Mitoro leur propose alors de rejoindre son équipage.

Enji refuse immédiatement.

Hyômaru explique que ce n'est pas qu'ils ne veulent pas.

Ils ont simplement des affaires à régler.

Mitoro leur propose de rester deux semaines puis un mois pour les aider.

Mais les deux frères refusent toujours.

Ils veulent régler leurs problèmes seuls.

23. 🧊 Kaelis Drave

Plus tard, le groupe rencontre Kaelis Drave, un garçon possédant le pouvoir de la glace.

Kaelis est très puissant.

Il était autrefois pirate.

Son équipage était allié à celui de Zephinro.

Zephinro et Kaelis se connaissent donc déjà.

Ils se saluent comme de vieux amis.

Mais Zephinro ne révèle pas immédiatement d'où ils se connaissent.

24. ⚔️ L'attaque du village

Cinq ennemis extrêmement puissants attaquent le village.

Le plus fort d'entre eux est tellement puissant qu'il rivalise avec Zephinro à son niveau de prime.

Les autres combattants :

Seaiter ;
Gourou ;
Enji ;

ont énormément de difficultés.

Enji se débrouille très bien avec son pouvoir du Feu, mais il finit lui aussi dépassé.

Leurs combats durent moins de deux minutes.

Ils sont complètement dominés.

Kaelis, en revanche, affronte l'adversaire le plus puissant.

Et malgré cela—

Kaelis domine son adversaire.

Il le blesse très gravement.

Les ennemis finissent par battre en retraite.

25. 🧊 Le passé de Kaelis

Kaelis explique ensuite à Gourou qu'il était pirate.

Son ancien capitaine était lui aussi un grand pirate et un sabreur.

Gourou comprend alors quelque chose.

Il fait le rapprochement avec :

Louemis Azouris.

Les autres ne comprennent pas.

Mitoro et Seaiter ne font pas le rapprochement.

Kaelis ajoute finalement :

— Au fait… tu as finalement réussi à trouver l'orbe du Kitsune ?

Cette phrase confirme encore davantage à Gourou que Kaelis connaît très bien Zephinro.

26. 🕵️ L'homme mystérieux

Gourou raconte ensuite une autre histoire.

Avant leur départ, ils avaient rencontré un homme mystérieux.

Un homme vêtu entièrement de noir.

Il portait une grande capuche.

Son visage était caché.

Il ressemblait vaguement à quelqu'un qui chercherait à dissimuler son identité.

L'homme ne parlait presque pas.

Il semblait extrêmement puissant.

Gourou explique tout à Seaiter.

Puis il demande à Seaiter de venir dans un endroit isolé.

Gourou pense que Zephinro connaît cet homme.

Zephinro ne donne pas beaucoup de détails.

Il dit seulement que cet homme a un rapport avec son histoire et celle de Mitoro.

Gourou ne le force pas à parler.

27. 🖤 Le père de Mitoro et Zephinro

Zephinro part finalement seul à la recherche de cet homme.

Il finit par le retrouver.

L'homme semble presque l'attendre.

Il retire sa capuche.

Zephinro confirme intérieurement son hypothèse.

Puis il dit :

« Papa… qu'est-ce que tu fais là ? »

L'homme est donc le père de Mitoro et Zephinro.

Il explique qu'il voulait simplement voir ses fils.

Il avait tout prévu.

Il avait volontairement créé une situation qui pousserait Zephinro à venir le chercher.

Il avait même placé certains éléments sur le chemin afin que Zephinro arrive dans un endroit isolé.

Le père connaît parfaitement son fils.

Il lui dit notamment, en substance, qu'il n'a pas changé et qu'il reste toujours aussi calculateur.

Ils discutent pendant environ une heure.

Mais la conversation reste secrète.

Le lecteur ne connaît pas ce qu'ils se sont dit.

Puis le père disparaît.

À sa place, un tas de cartes tombe au sol comme dans une illusion.

Puis il n'y a plus personne.

28. 🤫 Le secret de Zephinro

Zephinro revient à la cabane.

Gourou comprend qu'il s'est passé quelque chose.

Mais il respecte son ami.

Il ne pose pas de questions insistantes.

Il garde donc le silence.

L'ambiance entre Gourou et Zephinro devient légèrement tendue.

Mais personne ne le remarque vraiment.

29. 🎂 L'anniversaire des jumeaux

Deux ans passent.

Mais avant cela, Zephinro apprend que Mitoro fête son anniversaire.

Il décide de préparer une surprise.

Gourou comprend alors qu'il s'agit aussi de l'anniversaire de Zephinro, puisque les deux sont jumeaux.

Gourou décide donc de créer un énorme quiproquo.

Il dit à Zephinro qu'ils vont préparer l'anniversaire de Mitoro.

Puis il dit à Mitoro qu'ils vont préparer celui de Zephinro.

Tout le monde est au courant.

Sauf les deux frères.

30. 🏠 La grande cabane

Ils construisent une immense cabane au bord de la mer.

Zephinro sait également construire des cabanes.

Mitoro finit par agrandir encore le bâtiment.

Il construit une seconde cabane à côté.

Il casse un mur afin de relier les deux.

La nouvelle habitation devient gigantesque.

Plus grande encore que leur ancienne maison.

31. 🎁 Les cadeaux

Le soir de l'anniversaire, les deux frères arrivent.

Ils pensent chacun venir fêter l'anniversaire de l'autre.

Ils finissent par comprendre le piège.

Tout le monde rigole.

Puis ils ouvrent leurs cadeaux.

Cadeau de Zephinro à Mitoro

Un magnifique sabre rouge.

Un sabre extrêmement rare et très puissant.

Avec un fourreau rouge.

Tout le monde regarde Zephinro bizarrement.

Cadeau de Mitoro à Zephinro

Un bâton multifonction.

Il peut :

s'allonger ;
se raccourcir ;
produire des flammes.
Cadeau de Gourou à Mitoro

Un autre sabre.

Avec :

manche marron ;
fourreau marron.
Cadeau de Tara à Mitoro

Encore un sabre.

Avec :

manche violet ;
fourreau violet.
Cadeau de Gourou et Seaiter à Zephinro

Un Drake.

Un seul Drake, mais sa valeur est énorme.

Cadeau de Tara à Zephinro

Des mannequins d'entraînement.

32. ⚔️ Les trois sabres de Mitoro

Mitoro regarde les trois sabres.

Puis il plaisante :

— Mais qu'est-ce que je vais faire de ces trois sabres ?

Pour rigoler—

Il met :

le sabre rouge dans sa main gauche ;
le sabre marron dans sa main droite ;
le sabre violet dans sa bouche.

Tout le monde éclate de rire.

Puis Mitoro remarque quelque chose.

Le rouge lui ressemble.

Le marron correspond au pelage de Gourou.

Et le violet correspond aux vêtements de Tara.

Tara devient immédiatement rouge.

Gourou et Zephinro rigolent.

Mitoro, évidemment—

Ne comprend rien.

33. 🏡 Ils décident de déménager

Après la fête, ils dorment dans la grande cabane.

Gourou regarde autour de lui.

— On pourrait presque habiter ici.

Tout le monde répond :

— Bah demain on déménage !

Et le lendemain—

Ils le font réellement.

Ils transportent toutes leurs affaires dans la grande cabane.

34. ⏳ Deux années d'entraînement

Deux années passent.

Tout le monde s'entraîne énormément.

Ils progressent tous.

Leur niveau a presque triplé ou quadruplé.

Mitoro

Il développe énormément :

son contrôle du Vent ;
sa force ;
son agilité.

Il commence également à développer un style de combat basé sur l'agilité et des mouvements proches du karaté.

Mais il n'a pas encore découvert toute l'étendue de cette technique.

Zephinro

Il travaille :

son physique ;
son sabre ;
surtout son contrôle du Kitsune.

Il améliore énormément sa transformation.

Tara

Elle travaille :

son physique ;
sa dague ;
son pouvoir de téléportation.
Gourou

Il devient beaucoup plus agile.

Sa petite taille devient même un avantage dans certains combats.

Seaiter

Il continue à développer ses transformations.

35. 🏝️ Le moment du départ

Après ces deux années, Mitoro n'est plus blessé.

L'argent nécessaire a été réuni.

Zephinro est suffisamment fort pour protéger le village.

Les conditions sont donc enfin réunies.

Mitoro doit partir.

Mais il hésite.

Il dit qu'il veut encore s'entraîner.

C'est en partie vrai.

Mais la vraie raison est beaucoup plus profonde.

Il ne veut pas quitter Quaouque.

Il ne veut pas quitter Fujimura.

Pour Mitoro, Fujimura est presque son père.

Le village est sa famille.

Il promet donc :

« Dans deux ans, je serai prêt mentalement et physiquement à partir. »

Puis il tient sa promesse.

36. 😢 Les adieux

Mitoro va voir Fujimura.

Il lui annonce qu'il part.

Il essaie de parler normalement.

Mais on voit immédiatement qu'il retient ses larmes.

Il explique qu'il veut poursuivre son rêve.

Il remercie Fujimura pour tout.

Puis il dit au revoir aux habitants du village.

Un par un.

Il essaie de rester fort.

Mais c'est extrêmement difficile.

37. 🚢 Le départ de Quaouque

Mitoro part finalement en bateau.

Cette fois, Zephinro reste à Quaouque.

Il doit protéger le village.

Mitoro se retrouve donc avec :

Gourou ;
Tara ;
Seaiter.

Après seulement dix minutes de navigation—

Mitoro regarde le village qui s'éloigne.

Il ne peut plus retenir ses larmes.

Il pleure.

Il essaie de se cacher.

Mais Gourou comprend.

Tara aussi.

Personne ne se moque de lui.

Mitoro vient de quitter une grande partie de sa famille.

Après environ une heure—

Il réussit finalement à se reprendre.

Il regarde l'horizon.

Puis il dit :

— Maintenant…

— On va aller chercher nos amis.

Il pense à Hyômaru et Enji.

Il est persuadé qu'ils ont probablement réglé leurs problèmes.

Et il compte bien leur proposer une nouvelle fois de rejoindre leur équipage.

🧭 État actuel de l'histoire

À ce moment précis :

👦 Mitoro
rêve toujours de devenir pirate ;
possède le pouvoir du Vent ;
maîtrise beaucoup mieux son pouvoir ;
est extrêmement attaché à Quaouque ;
considère Fujimura comme un père ;
vient de quitter le village ;
veut recruter Hyômaru et Enji.
🦊 Zephinro
frère jumeau de Mitoro ;
reste à Quaouque ;
protège le village ;
possède le pouvoir du Kitsune ;
ancien pirate ;
connaît Louemis Azouris ;
connaît son mystérieux père ;
cache encore beaucoup de choses à Gourou et aux autres.
🐾 Gourou
environ 80 cm ;
meilleur ami de Mitoro ;
extrêmement loyal ;
très agile ;
commence à comprendre qu'il existe de nombreuses choses qu'on lui cache.
🐒 Seaiter
possède plusieurs transformations ;
possède une forme singe particulièrement adaptée au combat ;
est petit ;
reste très proche de Gourou et Mitoro.
💜 Tara
navigatrice ;
possède un pouvoir de téléportation ;
utilise une dague ;
est amoureuse de Mitoro ;
Mitoro ne s'en rend toujours pas compte ;
est devenue une véritable amie du groupe.
🐆 Hyômaru Haruno
médecin ;
possède le pouvoir du Léopard ;
très puissant ;
a encore des affaires personnelles à régler ;
n'a pas encore rejoint l'équipage.
🔥 Enji Haruno
cuisinier ;
possède le pouvoir du Feu ;
cuisine extrêmement bien ;
n'a pas encore rejoint l'équipage.
🧊 Kaelis Drave
possède le pouvoir de la Glace ;
ancien pirate ;
très puissant ;
connaît Zephinro ;
possède un lien avec l'ancien monde pirate de Zephinro.
🖤 Le père de Mitoro et Zephinro
mystérieux ;
extrêmement calculateur ;
semble connaître énormément de choses ;
a organisé la rencontre avec Zephinro ;
ses véritables intentions restent inconnues.
⚔️ Louemis Azouris
plus grand sabreur ;
grand pirate ;
possède le Flux de Volonté ;
prime supérieure à 1 milliard de Drakes ;
possède un équipage composé de commandants et de flottes ;
a autrefois gravement blessé Zephinro ;
n'est pas considéré comme particulièrement mauvais.

Et maintenant, Mitoro, Gourou, Tara et Seaiter sont en mer, partis pour retrouver Hyômaru et Enji… tandis que Zephinro est resté derrière pour protéger Quaouque.